![]() On the right half of the screen is the army those troops will be added to new armies are generated automatically and disappear when merging 2 armies together. Also displayed is the size of the unit (medium 1 square, large 4 squares), the current units available for recruitment (purple square) and the cost to recruit 1 of the unit. ![]() The green number at the top of a unit is the additional amount added to "available for recruitment" each week. ![]() Click the armoured knight in the bottom left to open up the recruitment panel. These units are low attack/low damage and will be insufficient for your plans of Worldwound domination. You'll start with 100 Footmen at your army's current encampment and 2000 finance points (FP). This will be the first screen you'll see when entering crusade mode by clicking the red banner at the top to switch over from party mode: Guide is a work-in-progress as I work through the remaining sections. In comparison, PC has a counter that increases every time you fulfill a banner condition allowing you to accumulate hundreds of days before the banner starts to decay.Console banners do not accrue additional days for fulfilling the banners condition, they instead refresh a timer and you must therefore, "do the thing", soon after a banner turns yellow.The major known difference between computer/console: Playthroughs were all done on the PC version of the game. I have included a spreadsheet of up-to-date stat comparisons for trainable Infantry, Ranged and Cavalry. Signifers from the Hellknights in Act 5). Marksmen have a +28 mod now but a +32 when the Units guide was written) or misses units that have been added since (ie. The stats differ slightly from some units in game as the patch it was written for is now over a year old (ie. This will give you an idea of relative strengths between options. Refer to Crusade Mode Units guide by phadin for a list of units and their base stats. lacking (or incorrect).Īs a result I'll be giving different suggestions and expanding on the relative benefits of options. I've presented sections for the upgrades to add details for costs related to repeatable decrees as well as mechanical details for what outcomes actually give due to the in-game descriptions being. Toybox [have added some really cool functionalities for crusade mode such as a toggle which automatically adds all new units you acquire to the mercenary list which means you can recruit all sorts of cool units and bring them into battle!!!)Ī previous guide for crusade stat upgrades is available here: Strategist's Guide by Zaukodar. This will allow you to actually make use of cool units in battles. The event/decree card is kept and can be completed upon your return when you get access to the mythic kingdom ability to spawn additional units based on your mythic rank. If you find a cool unit you want to use, hold on to the decree or event that would spawn the unit until Act 5. I've tried to use all of the game's wording to keep it straightforward. Make liberal use of Ctrl + F if you're looking for something in particular. There are quite a few mechanical clarifications and they're only somewhat organized into sections. The order of topics attempts to be in a useful order, but I do suggest jumping around to whatever you're looking for. This is honestly the most important piece of advice for crusading. Right-click to get additional information. When you see (purple), hover your mouse to see a description of the outcome.
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