The tutorial does what you would expect, and is particularly helpful for getting players who did not play the GameCube original up to speed. Outside the main campaign, there are side modes too. If there is ever a sequel (Nintendo, please), expanding to include pitches and characters from other Nintendo series could be awesome too. or Mario Kart, unlockable pitches and characters keep you invested, though even more in this department would have been welcomed. Oh yeah, and if you for some reason feel there is not enough challenge, there is an Extreme Mode too… As long as the immense challenge does not put you off in later Cups, there is plenty to do there are Golden Foot and Brick Wall awards too, for scoring the most goals or conceding the least goals in a Cup respectively. Having such a high challenge level makes it oh-so-satisfying to finally complete each section, though admittedly it could turn off some players – enemies can feel overpowered at times. Indeed, the 2nd Cup is a step up, and if you manage to emerge victorious, brace yourself for the relentless AI of the 3rd Cup. However, following the initial Fire Cup – which is not very difficult to get through – the game gets extremely challenging, and you discover that longevity is to be found within that. The ratio of attacking items to defensive ones tells you the sort of game this is though, aha! Captains can charge up their individual Super Ability too, which ranges from Yoshi going into a crushing Egg Roll! to Bowser setting fire to surrounding players with Fire Storm!įinding time to charge up a shot can be a rare occurenceĪt first glance, the solo offering seems very short, with the core Road to the Strikers Cup having only 3 Cups, played in tournament format, to enter. These will be familiar to those who have played other Mario sports games Shells, Banana Peels, Bob-ombs, even a Chain Chomp… As well as this, the defensive Mushrooms and Stars can give you brief protection. If a tackle is not going to cut it, then items are another way to halt other players. So far, it sounds like a football game, huh? Until now… There is a plethora of ways to slow down opponents that would very much not be accepted in the real-life game, haha! For starters, tackles are fearsome and not subject to any sort of refereeing – so get accustomed to, say, Birdo utterly smashing Peach off the ball. Limited motion control integration was a wise move, too – as aforementioned, you shake to tackle, and there is also brief motion for reacting to Mega Strikes (more on them later), and that is enough it is quick and fun to perform, but does not overstep its bounds. In addition, techniques such as the chip are valuable for grabbing goals as you attempt to either get to the goal limit first, or be leading when the time runs out (if equal at that time, you go to Sudden Death). As you play, you quickly realise that learning how to pass the ball frequently and accurately is key, as this builds up power in said ball that is signalled by the colour it emits – it starts at a dull purple and works its way to a bright white at max power, making it more likely to beat the goalkeeper Kritter (the one member of your team you can not change). Controlled with the Wii Remote and Nunchuk, the basics are straightforward you shake the Wii Remote to tackle, press A to pass or change character, B to shoot, and C to use a power-up from there, though, a plethora of increasingly complex tactics open up. Oh, and the chaos? As evident from the intro cutscene, it very much remains: yep, that was Dry Bones getting sucked off the pitch into a raging storm… There is a reason they are all wearing more protective outfits now!Įasy to play, hard to master Mario Strikers Charged Football has that inherent Nintendo quality in spades, with a base level of satisfying carnage that accelerates towards skill-dependent late-game matches. Whilst sports spin-offs such as Mario Kart involve taking out your opposition and claiming victory through improvisational means, it has never been quite this, to put it bluntly, violent… For the Wii follow-up Mario Strikers Charged Football, Next Level Games have found improvements in several areas for a rewardingly tough single-player experience, hilariously enjoyable local multiplayer, and richly competitive online mode. The first Mario football game – Mario Smash Football on the GameCube – was distinctive in how, well, un- Mario it was.
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